Create YOUR Warangel

Thanks to all gamers that wrote during these first 13 years of life of Warangel, with their enthusiasm, ideas and hints.

WARANGEL is a fantasy universe created and illustrated by Angelo Porazzi.

The game now includes 115 different warrior races: 82 are translated and available in English.
It is a light wargame with a simple and well illustrated rulebook, good for younger players too.
The first edition was published in 1996, released as collectible issues and distributed in Italy.
In 2000 the author realized the first self-produced boxed edition, which received 4 awards in 4 different luding Cons and Fairs

- Best Italian BoardGame in Ludex 2000 Bologna
- BEST ITALIAN GAME in LuccaGames 2000
- Best Italian Fantasy Wargame in Milano Games 2000
- Best Self-Produced game in AcquiComics 2001

Since 2007 Warangel is available with the incredibly successfull service Create YOUR Warangel.

For any order or information about the game, just contact the author anporaz@libero.it

Here you see many SAMPLES of Races mounted on painted woodenblocks, to help you in choosing your favourite armies.

Gamers may choose and request single Tournament Races, Reference Sheets and Maps from any Generation of the game. Here the complete
WARANGEL RACES' LIST.

Create YOUR Warangel

Choose and receive your favourite RACES already mounted on painted woodenblocks, as you see in the pictures.
Choose and receive your favourte hexed
MAPS representing real sectors of Earth.
Choose and receive the
REFERENCE SHEETS of Races you are most interested.
....And Create YOUR Warangel!

This is the price breakdown for Create YOUR Warangel, choose the elements of the game you want:

RACES - mounted on prepainted woodenblocks as you see in pictures,  following the Tournamet Races list, complete with 7 fortresses and 1 Master, collected in plastic zip bag: 10 euro per Race you choose

MAPS - Full Colour, A3 format, each one illustrating a real sector of Earth: 2,5 euro per Map you choose, 3 euro if you wish to receive your map protected in a transparent A3 plastic shield.

REFERENCE SHEETS - Printed in English, A4 format, full colour, 1 per each race, describing history an warriors characteristics: 1 euro per Sheet you choose

RULEBOOK - Warangel Rulebook, printed in English, A4 format, in full colour, protected by plastic copybook that may contains many Reference Sheets of Races you choose: 15 euro

DESTINY SHIELDS - a set of 10 pieces already pasted on a sturdy counter : 1 Euro.

BOX - Warangel Box: 5 euro - Or very often used, it contains everything as well, theWarangel BAG exactly like the Box but flat, 2 euro

Here some samples of how you can order with the service Create YOUR Warangel.

Complete Set for TWO players: TWO RACES already mounted on painted woodenblocks you choose (example Chelates and Templars) 20 euro, TWO Reference SHEETS 2 euro, TWO hexed MAPS (in this case Iraq and Alps) each one protected in its transparent A3 plastic shields 6 euro, one set with ten Destiny Shields 1 euro, Rulebook 15 euro, Warangel Bag to contain all this materials 2 euro. Total: 46 euro

Complete Set for THREE players: THREE RACES already  mounted on painted woodenblocks you choose (example Chelates, Templars and Immortals) 30 euro, THREE Reference SHEETS 3 euro, THREE hexed MAPS (in this case Iraq, Alps, and Highlands) each one protected in its transparent A3 plastic shield 9 euro, one set with ten Destiny Shields 1 euro, Rulebook 15 euro, Warangel Bag to contain all this materials 2 euro. Total: 60 euro

If you already own the Rulebook, Maps, Sheets or other elements from old editions and you only wish to have some races on painted woodenblocks, you are free to order them with or without their Reference Sheets or Maps.

Example: three Races mounted on painted woodenblocks you choose (example Chelates, Templars and Immortals). Total: 30 euro

For any info and order, feel free to contact, you are welcome anporaz@libero.it.

HOW TO PLAY WARANGEL


Each players chooses a race: take the REFERENCE SHEET and the COUNTERS of your favourite race.

Each player chooses 1 MAP, or takes the specific map of choosed race.

In the picture see the three elements each player must have: 1 hexed MAP (here you see Mexico), the REFERENCE SHEET and the COUNTERS of your race.

Each player reads clearly to other players the Reference Sheet of his own Race.

Each Race starts with 7 FORTRESSES where are hidden own Resource Points.
The RESOURCE POINTS are the key to Victory: in the reality they could be weapons, food, supplies.
All Races start sith 10 Resource Points, secretly hidden in own 7 fortresses.
Each Race starts with a Fortress hiding 3 Value Points, one with 2 and five with 1, as you see in the picture.

VICTORY: Control at the beginning of your turn, 12 Resource Points at least.

This means place own warriors in a number of Fortresses (own and enemies) so that the total of Resource Points hidden in these Fortresses is 12 at least.

WARRIORS Each army is composed by 5 different kind of warriors:
The MASTER, the WarAngel of that Race that represents yourself in the game
The Dominants, similar to the Master
The Warriors of 1st Intermediate Caste
The Warriors of 2nd Intermediate Caste
The Infantry Caste



Place a screen or Warangel Box among Maps, to not see enemy placement. Secretly place your FORTESSES at 6 hexes of distance at least . When adjacent they are at distance 1 so leave free at least 5 hexes as you see in picture.



Each Fortress hides 1 to 3 RESOURCE POINTS. With the
Wooden Counters paste the Resource Point number directly under the Fortress woodenblock. You can also hide a warrior under each Fortess, just like you see in the picture.

Each REFERENCE SHEETS reports an historical background, an illustration and all icons of the warriors, each one provided with all actions and characteristics:

Pow. Power: strenght and skillness in close combat.

Vit. Vitality: number of wounds necessary to defeat the warrior.

Mov. Movement: The Movement Points the warrior may spend to move on different hexes of maps. Each hex has an own cost reported on the rulebook.

Wrs. Warriors: number of warriors of that caste you must place at the beginning of each battle. Always check the updated
TOURNAMENT RACES list here on website.

Val. Value: The cost of the warrior and his resistance to particular Mental Weapons.

Spe. Specializations: hexes on maps where the warrior always spends only 1 Movement Points and may RE-FLIP his Destiny Shields, both on offence and on defence.

DESTINY SHIELDS Are the "coins" that substitute dice and tables, designed to have a fast gameplay and a good control on luck factor.
On one side they have a "drop" icon, on other side they are white.
The "drop" usually represents a wound on enemy: the more Shields you flip, the more are possibilities to hit a target.
A warrior with Power 5, flips 5 destiny Shields; a Physical Weapon with Power 3, flips 3 Shields and so on.
So, to defeat a target with Vitality 4, a good attack is with Power 8: with less you are hoping in fortune.

Secretly place your WARRIORS on your map, considering that only passages to invade other maps are the BLUE HOLES. Each one of these Dimensional Doors has their own match on all maps (just imagine to overlay maps to found the matching gates).

No warrior may be placed on a Blue Hole. First player who declare his placement is ready, has the right to move first. When al players declare their placements are ready, remove the screens among maps and begin the battle.

Each Race combats in its own very particular way: each single warrior has its own characteristics, actions, weapons, and terrain specializations. So every single battle will be new and different from the other, always a new game experience.

Here you can find a BATTLE EXAMPLE with two mighty races: Immortals and Redskins.

The Map Collector showing Eagle's Map (USA west with Grand Canyon and California separated by SanAndreas chasm, perfect land for flyers) and Chelates' Map (Iraq, with Tigris and Euphrates rivers and a large sector of desert, specialzation terrain for Chelates' Army).

MAP COLLECTOR

For gamers who like to collect the great number of races and maps available in Warangel universo, is now available this Map Collector with Logo and illustrations of the game, on Cover and side.

It is really useful to collect A3 format plastic shields that perfectly contains and protect the Warangel hexed maps. Each plastic shield may contain two maps, one on front and one on its other side.

You can open the metal rings and take the maps you will choose for each battle. Using them inside the plastic shields will protect them greatly

WARANGEL MAP COLLECTOR. 15 euro.

A3 format plastic shields: Price per 20 plastic shields: 15 euro.

WARANGEL I PRIMI RICORDI

First book on Warangel Universe, published by Rose and Poison
Presented in VerCon, ModCon, LuccaGames 2006

Available in Italian

Book cover is the illustration ov Valkirie on Dragon of 1986, the very first drawing of Angelo Porazzi about Warangel Universo. In 1996 the first edition of Warangel was published as collectible issues. 20 years ago first illustration was realized, 10 years ago first edition: on 2006, to celebrate first 10 years of Warangel, this book is available.
 

"I Primi Ricordi" means "First Recalls". To take the reader through a journey in his remembers of past lives, in the bodies of different creatures and animals and life of planet itself.

Remember means knoweledge, knoweldge may bring to Love what you know. If you know the various forms of life around you, probably you'll love them.

With your Recalls, your Knoweledge and your Love, maybe you'll be ready to accept the duty of a Wararngel, the Angels of War that now may re-born on Earth to defeeat last enemy: war itself.

Here The Publisher presentation

Here The article on KaosOnLine

Here The Interview in LuccaGames 06 at the presentation of the book